Saturday, January 25, 2020

How Genders Are Represented In Video Games Media Essay

How Genders Are Represented In Video Games Media Essay This paper will discuss how genders are represented as well as perceived in todays video games. With reforming feminist and equality groups attacking every outlet of mainstream news, video games have now become the new mass media that remains the only real form of entertainment that truly represents modern day views and beliefs. Recent games have shifted the trend from the macho stereotypic male hero protagonist to a more feminine female protagonist with great success, judging by recent Portal 2 sales in which the main protagonist was a female. This also remains true with antagonists as well. Gender can be used either in a subversive or sexist way. Females are often objectified predominantly by using powerful visual dynamics. This includes their mannerisms, roles in games but most often, the clothes they wear. Sexism has often been a talking point from as early as the 90s. In Ann Cudd and Leslie Jones paper Sexism,  sexism is define as à ¢Ã¢â€š ¬Ã‚ ¦ a systematic, pervasive, but often subtle, force that maintains the oppression of women, and that this is at work through institutional structures in interpersonal interactions and the attitudes that are expressed in them, and in the cognitive, linguistic, and emotional processes of individual mindsà ¢Ã¢â€š ¬Ã‚ ¦ our very experience of the world (105-6). Censorship also plays are significant role on how genders are represented in video games. This greatly relates to nudity and sexual references. This could be seen as a positive as this forces game developers/publishers to think harder on the necessity that sex plays in their games. Is it really necessary and/or practical to have females represented as whores? Why should they be represented like this? Why are males represented so differently to females? You dont see many games representing males as whores. This is a good way of nailing developers into thinking harder about the characters, plot and settings. In the end, it comes down to how profitable a game can be and games do have to be tailored in order to be released in certain countries. One could argue that this damages video games as they have to be watered down potentially harming the games story, but does it really? Considering that many games portray females as sex objects and have no place in todays society, I tend to agree. As adults, we do have the right to choose what we want to look at but we also have the moral responsibility to do what is right, and this should remain true in video games. The games that will be looked at in this paper are: The Witcher, Dragon Age 2, Portal 2, Bulletstorm; and Hydrophobia: Prophecy. This will compare and contrast two game titles of similar nature in which gender representation in both games will be thoroughly examined. Game 1: The Witcher The Witcher is a role playing game delevoped by CD Projeckt RED STUDIO and was released as a PC exclusive in 2007. The game is based on a series of books by the same name by Polish author Andrzej Sapkowski. The game is based on a mediaeval fantasy world of Temeria  and tells the story Geralt of Rivia, a Witcher who was at some point killed or at the very least, near death but was later revived by his fellow witchers at their stronghold Kaer Morhen. Unfortunately, he loses his memory in the process. The player gains control of Geralt and lead him through a non-linear story in which the player makes moral choices that affect the overall outcome of the game. The game was censored at release in North America, Australia and the United Kingdom. This was later resolved through a patch known as the Enhanced Edition that failed to determine the users location (source), as well as improving on gameplay, graphics, loading times among other things. The main reason that this game was censored was how the game depicted women as well as receiving sex as a reward. Players were also rewarded what became to be known as sex cards, which depicted the women that you as Geralt slept with. There were also some modifications to the dialogue for what was said to be distasteful, for example, a scene where Geralt barges into a ladies house, Where the hell do you think youre going with all the dung on your boots?! Out with you! This was cut into Who are you? Get out! in the censored versions. One of the games focal aspects, apart from the immersive atmospheric world, story and gameplay, was on Geralts relationship with women. Witchers are generally perceived to be great sex machines but without the fantastic stereotypical looks (source). A good way to sum Geralt up is that hes an outsider, often referred to as a mutant in the game world and has many similarities, in terms of looks, to an albino. Relationships/sex does play an integral part of the game. Geralts choices in who he has relationships with, greatly affects the outcome, not only at the end but throughout the entire game. Women do have a dominant role in this game and this is evident with characters such as Shani, Abigail and Triss Merigold. All three are strong women and although highly sexualised, they do play a significant role in the game. Geralts relationships with all three, one as friends and the other two sexually, determines on how the game progresses in terms with the story. Prostitutes also play a significant role as the player can gain valuable information by both helping them on side quests and/or sleeping with them. A good example of this is Carmen, the madame at one of the brothels. She asks for your help on helping find a cure for a werewolf she loves in which you could either kill or save. At the end, you learn of the story on why she became a prostitute. A lady shunned by her father because she was raped and impregnated by the city guards. The game also implies, through dialogue, that she may have also been sexually abused by her father. What this shows is that the team at CD Projeckt put a lot of thought and meaning into the roles that gender plays in this game. While other games such as Grand Theft Auto put very little thought and reason into its ok to over sexualise women with rape, bashing and murder, The Witcher is one those few games that stands out in terms of both character and story development. It shows that in comparison to other games, women are strong, fierce and independent, and are able to stand up for their beliefs, ideas and ideologies. Game 2: Dragon Age 2 Dragon Age 2 follows the adventure of Hawke, a refugee from the nation of Ferelden who has fled to Kirkwall. The game itself is a series of flashbacks from the captured dwarve Varric, an old companion of Hawkes. The game was released on PC and Xbox 360 in 2011 by EA but developed in-house by Bioware. As with all traditional Bioware games, it features rich dialog, expansive worlds, deep meaningful storyline as well as strong willed women. In fact, Bioware put a lot of thought and emphasis in the roles women play in this games (as well as their other games) universe. Five of your companions in Dragon Age 2 are female. Females are represented to be strong, decisive, intellectual, cunning and possibly evil, and do play a significant role in the outcome of the game. At the beginning Dragon Age 2, Varric exaggerates and describes Hawkes companions with overly large bosoms which raises the question, why did the game developers choose to do this? This could be seen as a way of enticing male players (as well as females) into the game by over sexualising women in this fashion. It is a good marketing ploy by Bioware as it engages players, particularly males, to progress through the game. The game also introduces many relationships that the player may choose to pursue. It does contribute to the story in some way but it fails to play a significant part. Rather, players can choose to remain friends with their female companions instead of actively sleeping with them; it does not affect the progress of the game. Compared to the original, sex scenes are dumbed down. This is due to several reasons, specifically censorship. Many would say, judging by the complaints on user review site Metacritic, that this potentially damaged the game by ruining parts of the story where sex does play a role. Taking out true romanticising made the game seem unrealistic and gave the appearance that adding female companions did seem as an afterthought by the game developers. Are we to believe that there were no sexual tensions between Hawke and his female companions? Compared to The Witcher, getting interment with your female companions was a simple task of building your friendship bar by agreeing with your companions rather than taking decisive decisions, handing over gifts and teasing/flirting with them. The Witcher made romance seem an integral part of the game whereas Dragon Age 2 fails on this, adding romance seem as an afterthought and having no real consequences. Yes, females did play an overly important ro le in Dragon Age 2 but the romancing seemed unnecessary and could have been left out as it plays very little, if any, part of the story. Game 3: Portal 2 Perhaps one of the better titles to be released by Valve, its a highly entertaining emotional rollercoaster ride, one that will give you high hopes and later crush them. Portal 2 features a fantastic, engaging, hilarious plot (and soundtrack) with many twists and turns. Ironically, this game forces you to think with portals as many levels will leave you shaking your head is disbelief when a puzzle that should theoretically only take 5 minutes takes you more than 15. It certainly leaves a satisfying feeling when completing a complex puzzle.  Released in 2011, this game stands out from the usual crowd. Featuring a female protagonist by the name of Chell and a few helpful (or not so helpful) robot companions, GLaDOS and Wheatley, you attempt to transverse yourself out of the Aperture Science lab testing facility. Chell is portrayed as a strong willed and intelligent woman. The game steers away from hypersexualising Chell by avoiding somewhat traditional Lara Croft style clothing i.e. skintight latex, overly short shorts and/or a tight hugging bikini. Instead, Chell is represented wearing a plain orange jump suit which is an unobtrusive representation of the female protagonist. Most players progress through the game unaware that they are assuming the role of a female. Players only catch a glimpse of Chell when looking through portals as well as other reflective materials such water and glass. Both GLaDOS and Wheatley are treated in a similar fashion where gender plays very little significance, mainly because they are bots although this does change in the latter part of the game. We can differentiate between the two by both voices and attitudes, but not by outside looks. The writers at Valve provide a very interesting balance of power between the three characters. Choosing to represent female conflict by using emotional forms of abuse whilst avoiding any form of physical contact remains true with the stereotypes about women; they are cunning creatures. While in the latter half of the game, Valve took a feministic approach totally changing the dynamics of the game in which both Chell and GLaDOS form a working relationship and team against the common enemy, Wheatley. Wheatley is the only male character in the game. He transforms GLaDOS into a potato and attempts to murder Chell. This portrays both control and dominance that can be seen as subjectify women, either in reality or in the virtual world. From a feminist point of view, this form of behaviour is exactly what makes women put aside their differences (something which males cant do) and team up against the common enemy, proving once and for all that women are the stronger of the two sexes. Chell and GLaDOS are the two perfect examples of the two sides of femininity; Chell the domestic icon whereas GLaDOs represents the progressive, intelligent working woman. By killing GLaDOS, Chell can be seen as the dutiful safe woman conquering the dangerous feminist (http://www.gamepro.com/article/features/218960/portal-s-glados-as-feminist-icon/) Game 4: Bulletstorm This is easily one of the most fun games Ive played in quite some time. The gameplay is just absolute effin amazing fun! Coupled with an engaging storyline and a hilarious script, this game is definitely a game that Ill be coming back to play just for pure entertainment. Although short, this game in no way becomes repetitive as your environment, enemies and weapons is ever changing. Get it for the singleplayer as multiplayer is completely consolised, meaning that, it uses a matchmaking system which takes forever to connect. The only positive I can take from it is that you can choose to play with friends. Its another game that Microsoft has again managed to ruin with their GFWL. Game 5: Hydrophobia: Prophecy Conclusion Sources http://arts.nationalpost.com/2011/04/19/qa-with-portal-2-writers-erik-wolpaw-and-jay-pinkerton/ http://www.popmatters.com/pm/post/140585-her-name-is-caroline-naming-the-misbehaving-woman-in-portal-2/ http://www.gamepro.com/article/features/218960/portal-s-glados-as-feminist-icon/

Friday, January 17, 2020

Floods in Malaysia

Improvement in weather conditions saw a drop in the number of flood victims at flood relief centres (FRC) in Pahang and Kelantan this morning but conditions remained unchanged in Terengganu. In Pahang, the number of flood victims at FRC dropped from 35,502 last night to 33,952 as of 9am this morning said a Pahang state police disaster operations room spokesman.The 33,952 flood victims from 10,328 families are currently housed in 141 FRC throughout the nine districts affected by floods, namely 27,700 in Kuantan, Pekan (3,180 at 34 FRC), Temerloh (1,132 at 23 FRC), Maran (920 at 17 FRC), Jerantut (570 at 11 FRC), Bera (217 at 7 FRC), Raub (137 at 7 FRC), Lipis (60 at 5 FRC) and Rompin (36 at 2 FRC). However, a number of main roads remained closed for traffic, especially Km14 Jalan Temerloh-Bahau, Km18 Jalan Triang-Temerloh and Jalan Jerantut-Kuala Lipis (Kampung Sepial), the spokesman told Bernama today.In Kota Baru, the number of flood victims in Pasir Mas and Tumpat dropped from 139 last night to 99 this morning said a state disaster operations room spokesman. Water level at Sungai Golok in Rantau Panjang was recorded as 8. 68m at 8am this morning and remained at the warning level (Danger level 9m). In Terengganu, the number of flood victims at FRC remained at 22,617 from 5,582 families with Kemaman being the worst affected said the National Security Council (MKN) portal.Kemaman, which was worst hit, saw the highest number of flood victims at FRC with 19,869 from 4,901 families, followed by Dungun with 2,719 from 672 families, Kuala Terengganu six from a family and Marang 28 from eight families. The state Drainage and Irrigation Department reported that the water levels of major rivers in the state were below the danger point this morning. In Johor, 592 evacuees from 160 families remained at nine FRC in the state as the conditions improved significantly said the National Security Council portal. The portal said 484 were in Segamat, 55 in Pontian and 53 in Batu Pahat. Floods in Malaysia Improvement in weather conditions saw a drop in the number of flood victims at flood relief centres (FRC) in Pahang and Kelantan this morning but conditions remained unchanged in Terengganu. In Pahang, the number of flood victims at FRC dropped from 35,502 last night to 33,952 as of 9am this morning said a Pahang state police disaster operations room spokesman.The 33,952 flood victims from 10,328 families are currently housed in 141 FRC throughout the nine districts affected by floods, namely 27,700 in Kuantan, Pekan (3,180 at 34 FRC), Temerloh (1,132 at 23 FRC), Maran (920 at 17 FRC), Jerantut (570 at 11 FRC), Bera (217 at 7 FRC), Raub (137 at 7 FRC), Lipis (60 at 5 FRC) and Rompin (36 at 2 FRC).However, a number of main roads remained closed for traffic, especially Km14 Jalan Temerloh-Bahau, Km18 Jalan Triang-Temerloh and Jalan Jerantut-Kuala Lipis (Kampung Sepial), the spokesman told Bernama today. In Kota Baru, the number of flood victims in Pasir Mas and Tumpat dropped from 139 last night to 99 this morning said a state disaster operations room spokesman.Water level at Sungai Golok in Rantau Panjang was recorded as 8.68m at 8am this morning and remained at the warning level (Danger level 9m). In Terengganu, the number of flood victims at FRC remained at 22,617 from 5,582 families with Kemaman being the worst affected said the National Security Council (MKN) portal. Kemaman, which was worst hit, saw the highest number of flood victims at FRC with 19,869 from 4,901 families, followed by Dungun with 2,719 from 672 families, Kuala Terengganu six from a family and Marang 28 from eight families.The state Drainage and Irrigation Department reported that the water levels of major rivers in the state were below the danger point this morning. In Johor, 592 evacuees from 160 families remained at nine FRC in the state as the conditions improved significantly said the National Security Council portal. The portal said 484 were in Segamat, 55 in Pontian and 53 in Batu Pa hat. – See more at: http://www. themalaymailonline. com/malaysia/article/flood-conditions-improve-in-pahang-kelantan-johor#sthash. G7kqR5LJ. dpuf

Thursday, January 9, 2020

The Debate Over Concealed Weapons Essay - 1611 Words

In 2007 an armed student killed 32 people at Virginia Tech, making it one of the deadliest gun massacres in U.S history. As a result, a group known as Students for Concealed Carry on Campus began a movement to legalize campus carry for colleges in the U.S. Lawmakers then put in place laws that would allow students and faculty to carry weapons to better defend themselves (The Secret History of the Campus Carry Movement). As of 2016 Texas became the ninth state to allow concealed carry on public universities for holders of gun permits. Nevertheless, the debate over whether to allow concealed weapons in schools remains a hot topic in our political society. Although the different viewpoints of the new law are evident, the major similarity is the safety of the student body. There exists’ two sides for concealed weapons on college campuses in the state of Texas. The side that believes students are safer by carrying a concealed weapon, and the side that believes the contrary and says that weapons should not be allowed on school premises. Regulations vary from state to state; 18 states have banned concealed weapons on college campuses and 23 states allow each school to determine its own policies (Campus Carry). Even after the Virginia shooting, the movement did not echo with all Americans. With the increased shootings at schools, it can be difficult it can be very difficult for colleges to guarantee the safety of each student. Law makers feel that the new law will help colleges andShow MoreRelatedPublic Rifle National Rifle Association s President Wayne Lapierre1583 Words   |  7 Pagesamount of controversy in the U.S.. The heated debate surrounding campus carry began after the 2007 shooting at Virginia Tech reported Dennis A. Henigan, former Vice-President of the Brady Campaign and Brady Center to Prevent Gun Violence. 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As of 2014, 22 states do not allow students to carry guns on campus and 22 leave the policy of guns on campus to the schools. The remaining 6 allow students to carry weapons, but not necessarily into school buildings. Only in Utah is a student’s right to concealed carry protected by state law. While the government, state or federal, may not be able to control a privateRead MoreThe Pros And Cons Of Gun Control Laws1324 Words   |  6 Pagesuse of firearms. There has been a great devotion to the effects of gun control and gun rights legislation in the society (Duggan, 2000), whereas, not much attention has been given to the trend of these laws. This paper attempts not to dwell on the debate of gun control laws, instead, the enquiry hopes to discuss the nature or pattern of the adoption of various gun control laws within states in the United States. It shall examine how gun rights legislation at the state level has been enacted withinRead MoreConcealed Handgun Laws On The United States1597 Words   |  7 PagesAbstract This paper examines concealed handgun laws in the United States with the purpose of measuring the effects of the laws on crime rates. There is a lot of previously done research on the subject of concealed handgun laws with conflicting results and opinions. Many researchers are in agreement that more research on the subject needs to be done. In this study, states that have implemented the concealed handgun law are compared to crime rates before it was in effect as well as other states thatRead MoreEssay on Concealed Carry on College Campuses665 Words   |  3 PagesThe debate concerning the laws of concealed carry on college campuses has been going strong since the Virginia Tech tragedy on April 16, 2007. Concealed carry should be allowed on college campuses. On one side, people oppose the right of concealed carry on campus stating reasons such as this one presented by Concealed Campus, â€Å"It’s unlikely that allowing concealed carry on college campuses could help prevent a Virginia Tech-style massacre because most college students are too young to obtain aRead MoreWhy The Government Should Not Ban Guns1316 Words   |  6 PagesNearly 53% of identified shootings took place at elementary schools, and 47% took place on college or university campuses (Everytown). Over the past few years public shootings have gone up. With this long-standing debate people are reacting and saying guns cause these shootings. Guns do not kill people, people kill people. Not all people are bad in the world, that is why the government should not ban guns. Guns can keep people safe and make people feel safer. In the 2nd amendment in the Bill of

Wednesday, January 1, 2020

Analysis of My Body Language in My Presentation - 1023 Words

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